Some new Mari 2.x Nodes (multiple 2.5 conversions ready)
How to install new nodes in Mari 2.5 https://vimeo.com/80969600setRange (2.5 compatible) http://mari.ideascale.com/a/dtd/setRange/422411-15287
A setRange or remapping Node allowing for precise remapping of values.
Useful for example
1) to make 32bit displacement maps
2) define fixed specular values from a black to white map
3) Do simple level/contrast adjustmentscustom Object Normal (2.5 compatible)http://mari.ideascale.com/a/dtd/custom-object-normal/421284-15287
A modification of the existing Mari 2.0 objec normal Mode with added controls for normal rotation and offset.
I mostly wrote this to work with my procedural Edge Detection workflow outlined here: http://youtu.be/YLxCp90SYyAVibrance (2.5 compatible)http://mari.ideascale.com/a/dtd/Vibrance/429632-15287
An adjustment Layer to adjust the Vibrance.
Vibrance will saturate pixels with lower saturation more than ones with higher saturation values.
By choosing "Desaturate" the effect is inverted. Higher saturated colors are desaturated more than lower ones.
Saturation can be remapped (evaluated first) for different effects by modifying the curves.The default curve mimicks what Phototshop and Lightroom do.
For completion a multiplier field exists, however in most cases the default value of 1 will give best results.Procedural Options Pack (2.5 compatible)http://mari.ideascale.com/a/dtd/Procedural-Options-Pack-A/431320-15287
The procedural options pack is a modifcation of the default Mari 2.0 Fractal and Noise based procedurals.
It adds a unified set of options to the following nodes:
The following options are available after installing this pack:
- Seed: Quickly create different results from the same settings
- Non-Uniform Scale: Add directionality to your procedurals
- Rotation: Freeform 3-axis rotation of your procedurals
- Offset: Fine tune your procedurals
A quick demo is available here: http://youtu.be/8-T5aVsHlTwThreshold (2.5 compatible)http://mari.ideascale.com/a/dtd/Threshold/450456-15287
A photoshop style Threshold Adjustment Layer with added options for edge refinement.Spotify Multi Fractal 1.1 (2.5 compatible)http://mari.ideascale.com/a/dtd/Spotify-Multi-Fractal/463597-15287
Re-Release 03/09/13: Fixed bugs on NVidia Drivers 300+ where Blendmodes stopped working or an all white image appeared.
A new Fractal Node with applications in weathering and terrain. A tutorial is available here: https://vimeo.com/66622617fBm & multi-fBmhttp://mari.ideascale.com/a/dtd/FBM-multiFBM-Fractals/508601-15287
Two new fractal nodes based on "Fractal Brownian Motion". A tutorial is available here: https://vimeo.com/72116387Grade+ (2.5 Compatible)http://mari.ideascale.com/a/dtd/Grade-Adjustment-with-channel-selection/513510-15287
A modification of the default grade node letting you select which channels to affect as well as color selectorsAnd here's some content from other users that might interest you :DT3D Node Library (2.5 compatible)
Written by Miguel Santiago, this is a powerful collection of Nodes including Gabor Noise, an improved Cellular, Inigo Noise, Brownian, Turbulence etc.http://mari.ideascale.com/a/dtd/DT3D-Node-Library-1-0/560337-15287 Military Camo Fractal (2.5 compatible)
Written by user Antoni Kujawa, this 2 color fractal allows you to quickly create a military camouflage patternhttp://mari.ideascale.com/a/dtd/Camo-Procedural/478364-15287 Normal Map Intensity (2.5 compatible)
Written by user Orlando Esponda, this handy little adjustment layer is a quick solution to modify the height of your normal map by scaling the R and G components only.http://mari.ideascale.com/a/dtd/Normal-Map-Intensity/485980-15287
Demo Video: http://vimeo.com/68422649 Normal Map Combine(2.5 compatible)
Written by user Orlando Esponda, this handy little adjustment layer is a quick solution to combine multiple normal maps in marihttp://mari.ideascale.com/a/dtd/Normal-Map-Merge/530815-15287
Demo Video: https://vimeo.com/68453563